Kuru Kuru Kururin is a action-puzzle game developed by Eighting and published by Nintendo, originally released in 2001 for the Game Boy Advance in Japan and Europe and later ported to the Wii U Virtual Console in 2014. It is the first title in the Kururin series and the only one to be released outside of Japan.
Kuru Kuru Kururin's gameplay consists of guiding the Helirin, a stick-shaped helicopter, through the various mazes in the game. The Helirin's blades constantly spin, so you must time your movement in order to pass through the narrow passages and not hit the walls. Any time you touch a wall you lose a heart out of three and have three seconds added to your timer, losing all hearts meaning you lose the current stage and have to start it over. Though there's no time limit, you're graded for how fast you beat the stages. Throughout the mazes you can find heart pads which restore your hearts, as well as springboards which change the direction of Helirin's rotation when you touch them.
One day, Kururin's mother informed him that his brothers and sisters had gone missing and were lost in 10 different worlds. "Kururin, please help the little ones and bring them home!" Having little experience in the outside world, Kururin jumped into his special helicopter, Helirin, and set off on an adventure. Will Kururin be able to safely bring all of his brothers and sisters back to their mother?
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- "Kuru kuru" is a Japanese onomatopeia for the sound of a spinning object.
- The game's concept is inspired by the Dengeki Iraira Bou game from Japanese game show Ucchan Nanchan no Honoo no Challenger, where the contestants had to guide a stick through a electrified wire maze.